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1. Changing security missions. Make it what it is, and invite people to think. - in Player Features and Ideas Discussion [original thread]
I agree with the Op, just not the part of the history... i like it very much, i read most of the the fiction and the mission briefing tell some interesting histories... But the histories don't say how many ships, the composition of them, how ma...
- by Angelo Cossa - at 2012.03.20 17:46:00
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2. Looting Drone - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Angelo Cossa wrote: I think they could create a drone that go to the wrecks take what is inside and bring it back to you... so you it is not so time consuming to take itens from mission... ..you can even have the drones...
- by Angelo Cossa - at 2012.03.13 20:24:00
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3. Looting Drone - in Player Features and Ideas Discussion [original thread]
I think they could create a drone that go to the wrecks take what is inside and bring it back to you... so you it is not so time consuming to take itens from mission... ..you can even have the drones doing it's work while you are yet fighting. T...
- by Angelo Cossa - at 2012.03.13 18:28:00
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4. Let us add wallet divisions. - in Player Features and Ideas Discussion [original thread]
I came just here to begin a topic about the same thing, they should add tabs to the itens in stations (and corp wallets :) ), i have all my itens in the same station and it would be very good if i could organize them.
- by Angelo Cossa - at 2012.03.05 19:08:00
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5. Implants - CCP's anti-PvP feature? - in Player Features and Ideas Discussion [original thread]
Caliph Muhammed wrote: [quote=Simi Kusoni] A person who avoids conflict and stays docked up trading and making money is also training at a higher rate. A person that suffers from adrenaline addiction and can't stand doing anything in EVE that i...
- by Angelo Cossa - at 2012.03.05 01:11:00
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6. Implants - CCP's anti-PvP feature? - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: New players can't use expensive implants. In any case, training to use jump clones doesn't take very long, and there exists at least one corp whose sole purpose is to give corp standing allowing its temporary members to ...
- by Angelo Cossa - at 2012.03.04 04:26:00
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7. Implants - CCP's anti-PvP feature? - in Player Features and Ideas Discussion [original thread]
I think the idea of changing clones without timer if in the same station very good. But this will not solve the problem for the new people coming in the game and wanting to do PVP, they do not have the SP/ISK/staning for clones, and these take a...
- by Angelo Cossa - at 2012.03.04 00:42:00
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8. Implants - CCP's anti-PvP feature? - in Player Features and Ideas Discussion [original thread]
Well one of the great problems of that forum, aside from haters of course is that almost all the people that come here are veteran players and the side of the new players are not considered. Play with low SP and low ISK is very diferent. So let'...
- by Angelo Cossa - at 2012.03.02 20:25:00
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9. Vacation Mode - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Any player who can think ahead atleast a week or two can ensure that they can keep their queue full for most of, if not all, their absence. Even a newbie player can skill up to Cruiser 4 from Frig 0 (to let you toss Cruiser 5 on th...
- by Angelo Cossa - at 2012.02.29 17:09:00
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10. Vacation Mode - in Player Features and Ideas Discussion [original thread]
Adunh Slavy wrote: For a newer player this is a disappointing thing to have to deal with I am sure. I'm not sure how often this impacts newer players though, been quite some time since I was one. I would suggest, make a petition, appeal to an...
- by Angelo Cossa - at 2012.02.29 13:25:00
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11. Vacation Mode - in Player Features and Ideas Discussion [original thread]
Ares Renton wrote: Honestly, there is no reason not to have a 30-day queue. You paid your subscription, the game shouldn't hassle you. P.S. the only people who disagree are pricks who've already trained up every important skill to level 4/5 a...
- by Angelo Cossa - at 2012.02.29 04:06:00
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12. Vacation Mode - in Player Features and Ideas Discussion [original thread]
Buzzy Warstl wrote: Danika Princip wrote: this is why you PLAN. You spend the week before getting say, cruiser IV, then let cruiser V train while you're away. Ah, the good old assumption that a player that goes on "vacation" from the ga...
- by Angelo Cossa - at 2012.02.28 19:41:00
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13. Vacation Mode - in Player Features and Ideas Discussion [original thread]
mxzf wrote: *facepalm* this thread again? Someone posts this same thread every couple weeks and every single time it dies a horrible death. There are tons of arguments against it. Please search the forum and read all the responses before postin...
- by Angelo Cossa - at 2012.02.28 18:06:00
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14. Vacation Mode - in Player Features and Ideas Discussion [original thread]
Jint Hikaru wrote: Quote: i have 2 months of playing and one of those were "spent" on vacation... Sounds like you should have planned a little better. There are plenty of 20+ day skills out there if you are going on vacation. The que...
- by Angelo Cossa - at 2012.02.28 17:52:00
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15. Vacation Mode - in Player Features and Ideas Discussion [original thread]
Hi i am a new player on eve. i have 2 months of playing and one of those were "spent" on vacation... ...i lost almost 20 days of training becouse of it and is very frustrating to see how many tech 2 modules i should be using right now that i wil...
- by Angelo Cossa - at 2012.02.28 17:37:00
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16. Self destruct disabled by warp disrupt/scram - in Player Features and Ideas Discussion [original thread]
If killmail is good or bad is another matter... but if there is a system that keep account of who kills who, and you make someone self destruct, you should get the kill... if it was not you giving him no way to run or to fight he would not self de...
- by Angelo Cossa - at 2012.01.03 20:00:00
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17. Self destruct disabled by warp disrupt/scram - in Player Features and Ideas Discussion [original thread]
I don't see nothing wrong with killmail, and i think that the player getting killmail for a ship self destruct is just fine. If the ship had any chance of fleeing or kill you it would not self destruct, so you were the cause the ship is down and...
- by Angelo Cossa - at 2012.01.02 22:47:00
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18. W-Space too crowded? - in Player Features and Ideas Discussion [original thread]
Ya Huei wrote: Angelo Cossa wrote: I do agree with Imrik86, the question here is not who is occupyng it, or how dificult/easy is to take it. the question is that wormholes were to be unknow dynamic space, that means no permanent anything... ...
- by Angelo Cossa - at 2011.12.28 17:23:00
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19. W-Space too crowded? - in Player Features and Ideas Discussion [original thread]
I do agree with Imrik86, the question here is not who is occupyng it, or how dificult/easy is to take it. the question is that wormholes were to be unknow dynamic space, that means no permanent anything... The problem is that today people let a...
- by Angelo Cossa - at 2011.12.28 14:00:00
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20. War Declaration Idea. - in Player Features and Ideas Discussion [original thread]
Valei Khurelem wrote: without military Just that part don't fit... try invade a bank and see if they are only counting on the police to protect themselfs, and see if any of their executives steps outside the doors without private security, o...
- by Angelo Cossa - at 2011.12.27 16:57:00
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